Hey Gang-
I am interested in the potential interplay between Java3D texture
mapping and the Java Advanced Imaging API (which is, by the
way, very cool). I am on the JAI Expert Panel and I can assure
you that there are some really nice features--especially the
networked image rendering and the pull imaging
model that can be incorporated into Java3D.
My question is what types of image processing techniques
are people wanting to use in there applications. At present,
any texture will have to enter Java3D as a BufferedImage.
Thanks---
Alex
- Re: [JAVA3D] JAI and Advanced Texture Mapping Alex Terrazas
- Re: [JAVA3D] JAI and Advanced Texture Mapping Justin Couch
