We definitely use sound in our application. We have some background
sounds, but also point sounds associated with doors opening & closing,
button clicks, people talking, etc.
We were in *desperate* need of JMF interfacing to Java3D, but it's not
there yet. We especially needed it because the low-level sound api
(HAE: Headspace Audio Engine) does not support MP3 playback (at least
the version being used). We had several files of larger files that
required MP3 encoding for the sake of faster download and better
quality. We ended up using JMF to convert MP3 to WAVs (on the client)
before sending to Java3D.
A little warning though: we currently have an open issue with Sun
concerning intermittent lock-ups on Win98/ME machines when using sound.
I would really like to see other apps make more use of sound to help
flush out this problem. ;)
It sounds like Sun (Warren Dale is the "sound engineer" for Java3D) is
watching OpenAL, and looking at other possible upgrades to the sound
engine.
Hey Warren (or anybody at Sun)... mind if I place some of these comments
(correct me as necessary please) on the J3D FAQ?? It would be nice to
let ppl know where Sun is aiming with sound.
-Lee
-----Original Message-----
From: Alex Terrazas [mailto:[EMAIL PROTECTED]]
Sent: Monday, April 09, 2001 9:34 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] JMF Sound + Java3D
Hi-
In checking out the MediaContainer documentation, I saw:
"In future releases media data will include references to Java Media
Player
objects"
Is this on the horizon?
It seems that the computations for sound are fairly interesting but that
the
ways to
get sound into Java3D are quite limited.
Do many people even use sound in their 3D applications?
Thanks--
Alex
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