Hello:

We're evaluating Java 3D for an internal project
and was wondering whether anybody else is facing
similar issues.

The animations in the zoomed mode seems to be
really slow or geomtry updates don't work
properly. Even the Java 3D 'gear' demo,
looks fine normal view, but gemometry updates
are very inaccurate in the 'zoomed' mode. This
is running natively Sun Ultra-10 with 512Mb!

The question we have: Is this typical of Java 3D?
We're really excited when we heard about Java 3D initially,
but we're not sure whether it scales up. Is there anybody
out there using Java 3D for real world problems? (huge geomtries
like automotive/aircraft parts with animations and user interactions
over the web?)

Any comments or paper references or works on cross-comparisons of
Java3D, GL4J (or magician etc.) would be greatly appreaciated.
(Specifically real commercial experiences with these tools).

Thanks

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