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The
simple answer is no.
The
long answer is that java3d does no occlusion culling, and even if it did , it
would not be for partially occluded shapes, just fully occluded shapes.
What you are describing is even far beyond the capabilities of a good occlusion
engine, as you would have to split your geometry into pieces so that the
occluded geometry could not be drawn.
If it
makes you feel better, it is not *technically* drawing your objects inside the
occluded object, but only draws them when you look inside. That is because
the zbuffer won't let it draw the pixel if there is a nearer one already
there. But my point is moot since it still has to do 90 percent of the
work.
Dave
Yazel
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- [JAVA3D] Culling of lines when inside of other objects Sackmunky
- Yazel, David J.
