I am using j3d compression classes in my application. Everything
works fine, except that CompressedGeometry objects scale and offset
themselves to fit into [-1 --> 1] cube.

I found a few posts in this list with the same problem. I also
checked java3D utils src and confirmed that this is normal behaviour.

Now, to restore my geometry properly, do I need to maintain original
scale and offset myself? I found that, CompressedGeometryHeader class
earlier had some fields which were storing exactly the same information.
But now those are deprecated. Can anybody tell me the possible
reason behind this?

Is there any other solution to avoid this behaviour? Any hints would be
of great help.

- Niraj

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