I am using j3d compression classes in my application. Everything works fine, except that CompressedGeometry objects scale and offset themselves to fit into [-1 --> 1] cube. I found a few posts in this list with the same problem. I also checked java3D utils src and confirmed that this is normal behaviour. Now, to restore my geometry properly, do I need to maintain original scale and offset myself? I found that, CompressedGeometryHeader class earlier had some fields which were storing exactly the same information. But now those are deprecated. Can anybody tell me the possible reason behind this? Is there any other solution to avoid this behaviour? Any hints would be of great help. - Niraj =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
