Yes, but let's say that the pickable object is hidden behind another
object. If I don't make all objects pickable, then I could pick through
occluding objects, right? This has been my experience.
I am not aware of the penalty for creating an exception object. In that
case, I should make almost all my objects pickable, maybe not ceilings
and floors though.
-Lee
> -----Original Message-----
> From: Artur Biesiadowski [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, April 10, 2001 12:28 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Non Picking
>
>
> "J. Lee Dixon" wrote:
> >
> > I just catch the exception, and if the item is not
> pickable, then I just
> > don't do anything.
>
> You still pay performance penalty for checking all objects and at the
> same time add another one for creating exception object (which can be
> very big).
>
> Artur
>
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