Was your velocity sufficiently high?  And what was its direction?
I have no idea about these functions.  I hadn't even heard of
AuralAttributes.  But I do study Physics and I know that the Doppler shift
is too small unless certain constraints are met.  I won't bore you with a
lot of details that you may already know (how good is your Physics
background?).  I'd just suggest you try a high velocity of the source.  If
I were you I would put the sound source very far away and move it directly
towards the "detector".  This will make it easier (from the Physics point
of view) to understand.  What are the units of the velocity?  Assuming it's
meters per second, I would suggest you go with at least 30m/s.  That's
equivallent to approximately 110Km/h or about 80 miles/hour...
Paraskevas

--- Alex Terrazas <[EMAIL PROTECTED]> wrote:
> Hi!
>
> Has anyone successfully used the Doppler effect with a
> Sound Node object?  Using a moving pure tone, I was
> not able to generate any noticable difference.  I tried a
> variety of settings with
>
>
>        AuralAttributes aa = new AuralAttributes();
>        aa.setFrequencyScaleFactor();
>        aa.setVelocityScaleFactor();
>
> None produced anything noticable.
>
> Thanks--
>
> Alex
>


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