Hi. I have been out of this world for quite a long time. But the scenarios
where to use JAVA3D, or let's say any 3d technology are alwas the same.

possible Scenarios are:
a) Game development
b) Engine Development

c) visualization in
c1) medical
c2) architectural
c3) warfare/military
c4) stocks / bank
c5) network
c6) engineering (both mechanical and electronical)
c7) astronomical
c8) anything else?
d) simulation
(see c1 - c8 + biological)
e) Interactive Environments, let's say menus; navigational approach

With game development including topics from simulation.


It's a question, where to make your money with, if you want to earn money,
or at least want to survive.
Coming back to your Intel/Macromedia "pact". As every company in this
business wants to increase and strengthen it's/her/his position, Macromedia
surely took a look at the tech-specs for the intel-chipset and used
"multimedia" key features. On the other hand Intel surely gave them
tech-supp, if they had to. At least this "usage" allowed both companys to
advertise with the others brand.

But: the cooperation between macromedia and intel isn't as young as it can
seem to a reader.

-----Ursprungliche Nachricht-----
Von:    [EMAIL PROTECTED] [SMTP:[EMAIL PROTECTED]]
Gesendet am:    Freitag, 13. April 2001 09:16
An:     [EMAIL PROTECTED]
Betreff:        [JAVA3D] Macromedia 3D

Pretty cool...been waiting on this ever since I heard Intel and Macromedia
signed a pact some time back. The quality is similar to Blender and
WildTangent. I think you are looking at different markets, though.

I would imagine Java3D will lose out to tools such as Director, WT, Blender
in the commercial web3D "Applet" space. Here it's all about ease of
development (by non-programmers), speed of deployment, tool support etc and
basically there are a lack of tools for Java3D in this area. Flash 3
onwards had the option to export movies to Java if I'm not mistaken.

Java3D, however, has the power and features (6dof, head trackers etc)
needed for heavy duty visualisation (AR/VR) that these platforms don't
have. Development of these apps are more suited to programmer centric
develoment methods via beans and libraries. Plus the cost for cash strapped
educational institutions is a good plus!

I think Java3D also possibly has some serious competition in this area from
companies like ndl http://www.ndl.com/ who are licensing game engine
technology. Expect to see the game engine licensing models change over the
next 6 months-1 year as the market hots up and they look to apply the
technology outside their traditional industry due to
convergence/competition. Next generation (say 2 years away) gaming will
make heavy use of headsets and controllers as the price comes down. Nvidia
G3 (read XBOX) already is breaking real time rendering barriers.

Basically it all comes down to tools (IDE, beans, libraries, frameworks)
for RAD, I think.
Personally I think Java3D has huge potential, if the right tools can be
developed.

In the end it just comes down to the right tool for the right job at the
right time (given the right budget:-), if you are working under commercial
pressures.

Just my thoughts...What are other people thinking of using Java3D for?
---- original message ----
Sent: Thu, 12 Apr 2001 21:12:07 PDT
From: [EMAIL PROTECTED]
To:  <[EMAIL PROTECTED]>
Cc:
Subject: [JAVA3D] Macromedia 3D
--------------------------
Macromedia has just released a 3D package that is exported via Shockwave.
It seems to have full hardware support and some really interesting
rendering methods (including "cartoon').

Has anybody tried this? How does it stack up against Java3D?

http://www.macromedia.com/software/director/

It seems to be backed by Intel as well.

Rich Gold

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