I have been working with background geometry and have run into a few issues.
It would help if I understood more completely how it worked.

1. It seems that only solid shapes are shown... is that right?  If I have an
alpha blended object then it does not seem to show up.

2. You can't share appearances between background geometry and foreground
geometry?  Is that right?

3.  Your geometry should be unit scaled (0..1)

I am experimenting with moving distance terrain (3km to 20km) into the
background geometry.  To start I just set a transform to scale it down to be
0..1 and then I attach it to a branchgroup under the background node.  Its
not showing up, even though other geometry is showing up (sky dome for
example).  Is this because the transform is ignored and the actual vertices
need to be be in 0..1?

Dave Yazel

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