NodeComponent objects may be shared across VirtualUniverses.  Node's may not.
This very well could be a bug in our stuff.

Doug Twilleager
Sun Microsystems


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>Subject: Re: [JAVA3D] Switcvhing BranchGroups between Universes
>To: [EMAIL PROTECTED]
>
>Do you have any shared appearances, materials, textures or any other scene
>graph objects referenced in other branchgroups still referenced by the
>original virtual universe?
>
>
>----- Original Message -----
>From: Rajamiyer Ravichandran <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Sunday, April 15, 2001 11:25 AM
>Subject: Re: [JAVA3D] Switcvhing BranchGroups between Universes
>
>
>Danny,
>I have already tried this. I detach the first
>branchgraph b1 from its universe. The screen
>disappears. But when I add this to the locale of the
>second virtual universe I get the
>"IlleagalSharingException".
>
>--- Danny Kahn <[EMAIL PROTECTED]> wrote:
>> You might try using the detach method in the
>> BranchGroup class, but I don't
>> know if this will work.
>>
>>
>> At 03:12 PM 4/12/2001 -0700, you wrote:
>> >Hi All,
>> >I am having difficuly in removing a BranchGroup
>> object
>> >from one Universe, and attaching it to another
>> >universe.
>> >
>> >For example u1, and u2 are my virtual universe
>> >objects. I have b1 and b2 as branchgroup objects.
>> >u1-->b1 and u2-->b2. I have setCapability
>> >(ALLOW_DETACH) for my brachgroup objects.
>> >
>> >My code goes,
>> >
>> >u1.getLocale().removeBranchGraph(b1)
>> >u2.getLocale().addBranchGraph(b1);
>> >
>> >I have no problem in removing b1 from u1, but I
>> could
>> >not add b1 to u2's Locale without raising the
>> >"IllegalSharingException". The documentation says
>> no
>> >nodes can be part of multiple universes. Bit in
>> this
>> >case I have clearly removed the node from the first
>> >universe before adding to the second.
>> >
>> >Any help ?
>> >
>> >Thanks
>> >
>> >Ravichandran
>> >
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