Daniel Moscoso schrieb:

> Hi all !!
>
> I'm developing a Java3D project of a subject of solid-modeling. I wonder if it's 
>possible, for example, to have multiple views: one for a solid model, and other views 
>for their projections in the same applet.

Yes, that is possible.

> My questions are:
>
> a) I suppose that every view has to reference one Canvas3D, so if a SimpleUniverse 
>is constructed with a Canvas3D, one universe is required to every Canvas3D, and every 
>Canvas3D has to be added to the applet. Am I right ?

SimpleUniverse is made for simple cases. In your case I would suggest to use 
VirtualUniverse with more than one camera graph to avoid multiple universes. (A 
cameragraph is built like any scene graph, with the difference to use a Viewplatform 
instead of a Shape3d as leaf node).

> b) The same scene tree with the object model has to hang from every universe. If a 
>translation or rotation is made to the object, will it affect to all the views ?

If you use VirtualUniverse in the way described above all views will be affected.

regards
Paul

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