Yes, that sounds right to me.  Turning off j3d.g2ddrawpixel will use
texture mapping for both the background image and any graphics 2D stuff.

andrea


"Yazel, David J." wrote:
>
> In opengl for overlays you usually write to the backbuffer after the frame
> has been drawn and before you swap buffers.  This doesn't use the card,
> since the card has already drawn its stuff.  Are you saying that by turning
> off j3d.g2ddrawpixel that Java3d will build a image plate aligned texture
> and lay it on top of the geometry sent to the card?
>
> Dave Yazel
>
> -----Original Message-----
> From: Andrea Tartaro [mailto:[EMAIL PROTECTED]]
> Sent: Monday, April 16, 2001 8:02 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Flushing out the delays
>
> ChrisThorne wrote:
> >
> > Some time ago Garth Shoemaker asked a question about the amount of
> > time
> > flush() took:
> >
> >      "When drawing graphics2d on the canvas, calling flush() appears
> >      to add nearly a half second delay."
> >
> > I did not see an answer - anyone have something to say now?
> >
>
> J3DGraphics2D is being optimized for the 1.3 release.  You might want to
> try setting the system property -Dj3d.g2ddrawpixel=false. (ex. java
> -Dj3d.g2ddrawpixel=false MyProgram)  This will use texture mapping
> instead of glDrawPixel to flush the graphics2D to the screen.
> glDrawPixel is not accelerated on some older video cards (windows).  For
> more information see the README.
>
> andrea
>
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