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Generally you just use new Vector3d(0,1,0);
Remeber to invert() the transform after your call
lookAt();
Dave
Yazel
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- [JAVA3D] lookAt() function Sackmunky
- Yazel, David J.
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Generally you just use new Vector3d(0,1,0);
Remeber to invert() the transform after your call
lookAt();
Dave
Yazel
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