Generally you just use new Vector3d(0,1,0);
Remeber to invert() the transform after your call lookAt();
 
Dave Yazel
-----Original Message-----
From: Sackmunky [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, April 18, 2001 1:30 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] lookAt() function

Can anyone tell me the ways to get the Vector3d up in the function lookAt() in class Transform3D?
 
Zak

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