/*
 *      @(#)PickRotateBehavior.java 1.1 99/04/13 15:39:25
 *
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import com.sun.j3d.utils.behaviors.mouse.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.media.j3d.*;
import javax.vecmath.*;

/**
 * A mouse behavior that allows user to pick and drag scene graph objects.
 * Common usage: 
 * <p>
 * 1. Create your scene graph.
 * <p>
 * 2. Create this behavior with root and canvas.
 * <p>
 * <blockquote><pre>
 *      PickRotateBehavior behavior = new PickRotateBehavior(canvas, root, bounds);
 *      root.addChild(behavior);
 * </pre></blockquote>
 * <p>
 * The above behavior will monitor for any picking events on
 * the scene graph (below root node) and handle mouse drags on pick hits.
 * Note the root node can also be a subgraph node of the scene graph (rather
 * than the topmost).
 */

public class PickRotateBehavior extends PickMouseBehavior implements com.sun.j3d.utils.behaviors.mouse.MouseBehaviorCallback {
  MouseRotate drag;
  private PickingCallback callback=null;
  private TransformGroup currentTG;

  /**
   * Creates a pick/rotate behavior that waits for user mouse events for
   * the scene graph. This constructor initializes pickMode to BOUNDS picking. 
   * @param root   Root of your scene graph.
   * @param canvas Java 3D drawing canvas.
   * @param bounds Bounds of your scene.
   **/

  public PickRotateBehavior(BranchGroup root, Canvas3D canvas, Bounds bounds){
    super(canvas, root, bounds);
    drag = new MouseRotate(MouseRotate.MANUAL_WAKEUP);
    drag.setTransformGroup(currGrp);
    currGrp.addChild(drag);
    drag.setSchedulingBounds(bounds);
    this.setSchedulingBounds(bounds);
  }
  

  /**
   * Creates a pick/rotate behavior that waits for user mouse events for
   * the scene graph. This constructor specifies the pickMode.
   * @param root   Root of your scene graph.
   * @param canvas Java 3D drawing canvas.
   * @param bounds Bounds of your scene.
   * @param pickMode specifies PickObject.USE_BOUNDS or PickObject.USE_GEOMETRY.
   * Note: If pickMode is set to PickObject.USE_GEOMETRY, all the geometry 
   * objects in the scene graph that allow picking must have the 
   * ALLOW_INTERSECT bit set. 
   */
  public PickRotateBehavior(BranchGroup root, Canvas3D canvas, Bounds bounds, 
                            int pickMode) {
    super(canvas, root, bounds);
    drag = new MouseRotate(MouseRotate.MANUAL_WAKEUP);
    drag.setTransformGroup(currGrp);
    currGrp.addChild(drag);
    drag.setSchedulingBounds(bounds);
    this.setSchedulingBounds(bounds);
    pickScene.setPickMode(pickMode);
  }


  /**
   * Update the scene to manipulate any nodes. This is not meant to be 
   * called by users. Behavior automatically calls this. You can call 
   * this only if you know what you are doing.
   * 
   * @param xpos Current mouse X pos.
   * @param ypos Current mouse Y pos.
   **/
  public void updateScene(int xpos, int ypos){
    TransformGroup tg = null;
    
    if (!mevent.isMetaDown() && !mevent.isAltDown()){
      
      tg =(TransformGroup)pickScene.pickNode(pickScene.pickClosest(xpos, ypos),
                                             PickObject.TRANSFORM_GROUP);
      // Make sure the selection exists and is movable. 
      if ((tg != null) && 
          (tg.getCapability(TransformGroup.ALLOW_TRANSFORM_READ)) && 
          (tg.getCapability(TransformGroup.ALLOW_TRANSFORM_WRITE))){
        drag.setTransformGroup(tg);
        drag.wakeup();
        currentTG = tg;
      } else if (callback!=null)
        callback.transformChanged( PickingCallback.NO_PICK, null );
    }
  }

  /**
    * Callback method from MouseRotate
    * This is used when the Picking callback is enabled
    */
  public void transformChanged( int type, Transform3D transform ) {
      callback.transformChanged( PickingCallback.ROTATE, currentTG );
  }
 
  /**
    * Register the class @param callback to be called each
    * time the picked object moves
    */
  public void setupCallback( PickingCallback callback ) {
      this.callback = callback;
      if (callback==null)
          drag.setupCallback( null );
      else
          drag.setupCallback( this );
  }
}

