Andrea Tartaro wrote:
>
> Artur,
>
> The stripifier algorithm we use tries to improve strip lengths by adding
> in "zero-area" triangles, where three consecutive vertices in the strip
> create a triangle that has two vertices that are the same. For the most
> part, this greatly improves strip lengths over our previous algorithm.
> However, the stripifier results greatly depend on the data it is given,
> so the 3DS loader could be giving the stripifier difficult data.
Maybe there would be a chance of adding some control to Stripifier ? In
this case, it seems that about 30-40% of all triangles are 0 triangles.
With average strip length of 4 this means that probably means that zero
triangle is added almost between every triangle in strip (first and last
do not need it - so we have probably 5 length strips (t-zero-t-zero-t)
and 3 length strips (t-zero-t)). I think that algorithm has gone awry.
I'll try out some more models and post data here.
Artur
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