I'd like to second everything that John Wright wrote below.  In
addition, as a novice graphics person starting on Java 3D, the *most* helpful
thing for me has been sample code, sample code and more sample code!

Cheers,

Mona

> Again, we are on the subject of how valuable documentation would be.  As
> Justin points out the average (3D graphics) experience of someone trying
> Java 3D will be less than someone mucking with OpenGL or DirectX.
>
> I'd like to see the documentation not only exist but be reasonably easy
> to find.  The Javadocs are very sparse, even if you don't want to put a
> full explanation in the Javadoc you could put in a reference to another
> source of documentation.
>
> The Javadocs and tutorial need to have a strong emphasis (they are every
> bit as important as developing new features... no they are MORE
> important), expecting people to learn all the stray tricks from my
> website or the j3d.org website or this list isn't practical. (Just look
> at how often the same questions come up over and over again).
>
> - John Wright
> Starfire Research

==================================================================
Mona Wong
National Center for Microscopy and Imaging Research
University of California, San Diego
http://ncmir.ucsd.edu/

"The truth shall set you free, but first it will piss you off"
                                A Landmark instructor
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