Hi Zak,
See attachment, run it with
java MultiViews N
where N is the no. of view.
- Kelvin
-----------
Java 3D Team
Sun Microsystems Inc.
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FILETIME=[8D3DA940:01C0C9A1]
>Date: Fri, 20 Apr 2001 08:55:38 -0500
>From: Sackmunky <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Viewing examples
>To: [EMAIL PROTECTED]
>
>Does anyone have any examples with scenes with multiple views?
>
>I am trying to set up multiple views for the same scene, and need some
guidence.
>
>Can someone help?
>
>Zak
/*
* @(#)MultiViews.java 1.3 99/09/15 13:39:41
*
* Copyright (c) 1996-1999 Sun Microsystems, Inc. All Rights Reserved.
*
* Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
* modify and redistribute this software in source and binary code form,
* provided that i) this copyright notice and license appear on all copies of
* the software; and ii) Licensee does not utilize the software in a manner
* which is disparaging to Sun.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
* IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
* LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
* OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
* LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
* INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
* CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
* OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* This software is not designed or intended for use in on-line control of
* aircraft, air traffic, aircraft navigation or aircraft communications; or in
* the design, construction, operation or maintenance of any nuclear
* facility. Licensee represents and warrants that it will not use or
* redistribute the Software for such purposes.
*/
import java.applet.Applet;
import java.awt.FlowLayout;
import java.awt.event.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.geometry.ColorCube;
import javax.media.j3d.*;
import javax.vecmath.*;
public class MultiViews extends Applet {
public BranchGroup createSceneGraph() {
// Create the root of the subgraph
BranchGroup objRoot = new BranchGroup();
// Create the transform group node and initialize it to the identity.
// Enable the TRANSFORM_WRITE capability so that our behavior code
// can modify it at runtime. Add it to the root of the subgraph.
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objTrans);
// Create a simple shape leaf node and add it into the scene graph.
objTrans.addChild(new ColorCube(0.4));
// Create a new Behavior object that will perform the desired
// operation on the specified transform object and add it into the
// scene graph.
Transform3D yAxis = new Transform3D();
Alpha rotation = new Alpha(-1, Alpha.INCREASING_ENABLE,
0, 0,
4000, 0, 0,
0, 0, 0);
RotationInterpolator rotator =
new RotationInterpolator(rotation,
objTrans, yAxis,
0.0f, (float) Math.PI*2.0f);
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
rotator.setSchedulingBounds(bounds);
objTrans.addChild(rotator);
// Have Java 3D perform optimizations on this scene graph.
objRoot.compile();
return objRoot;
}
public MultiViews(int numViews) {
setLayout(new FlowLayout());
Canvas3D c = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
c.setSize(200, 200);
add(c);
// Create a simple scene and attach it to the virtual universe
BranchGroup scene = createSceneGraph();
SimpleUniverse u = new SimpleUniverse(c);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
u.getViewingPlatform().setNominalViewingTransform();
View view0 = u.getViewer().getView();
for (int i = 1; i < numViews; i++) {
c = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
c.setSize(200, 200);
add(c);
// Create a second view on the second canvas, attach it to
// the viewing platform
View view = new View();
view.setPhysicalBody(view0.getPhysicalBody());
view.setPhysicalEnvironment(view0.getPhysicalEnvironment());
view.attachViewPlatform(u.getViewingPlatform().getViewPlatform());
view.addCanvas3D(c);
}
u.addBranchGraph(scene);
}
//
// The following allows MultiViews to be run as an application
// as well as an applet
//
public static void main(String[] args) {
int nViews = 2;
if (args.length > 0) {
try {
nViews = Integer.parseInt(args[0]);
}
catch (NumberFormatException e) {
System.out.println("Usage: java MultiViews [#views]");
System.exit(1);
}
}
new MainFrame(new MultiViews(nViews), 700, 700);
}
}