Hi again.

        I want to say thanks to everyon who helped me with my
        VirtualUniverse question. I've got it working now Thanks.

        Next I want to try to have the viewplatform orbit some
        geometry that is fixed at the world origin.

        I tried using two RotationInterpolators(with thier
        transform groups) separated by a translate only
        transform group. I tried making them rotate in the
        opposite direction a couple of different ways,but
        I never quite got it to always look at the origin.

        I looked at the OrbitBehavior which seems to have solved
        this problem, but it seems to only work with the mouse,
        and not an Alpha object.

        Anyone solve this problem yet?

        (Yes I realize I could achieve the same effect by
        rotaing the geometry about the origin but I need to
        figure this out anyway.)

        Thanks again...

                -Kyle

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Kyle J. McDonald                 (o o)         Systems Support Engineer
Sun Microsystems Inc.            |||||
High End Server Engineering                       [EMAIL PROTECTED]
1 Network Drive BURL03-403       \\\//          voice:   (781) 442-2184
Burlington, MA 01803             (o o)            fax:   (781) 442-1646
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