Hi Artur,

    Yes, it is a bug. It is very similar to

  4426898 - D3D: crash when transparency of RGBA Raster change

which is fixed in v1.2.1_01.

But the test program still hang in v1.2.1_01.
I'll submit another bug for it.

Thanks for your bug report.

- Kelvin
------------
Java 3D Team
Sun Microsystems Inc.

>X-Accept-Language: pl,en
>MIME-Version: 1.0
>Date: Sat, 21 Apr 2001 02:01:08 +0200
>From: Artur Biesiadowski <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Byref blended texture crash ?
>To: [EMAIL PROTECTED]
>
>I have Raster with ImageComponent2D constructed from
>BufferedImage.TYPE_3BYTE_BGR in byref mode. I set 0.5 blended
>transparency and if I display it in the raster jvm crashes. This happens
>only under directx - opengl is ok.
>
>Attached is small program which shows the problem. I've reduced it
>considerably from my original one, unfortunately it does not crash
>anymore - only freezes (try to hide/show window - it won't repaint). But
>you might see that image is wrong - colors are mixed up. If you use
>opengl, set byref to false or do not use transparency everything is ok.
>
>Is this known problem ?
>
>I suppose that this test program should be enough - but if you would
>like to have a crashy one (not only a freezy one), I can put my app on
>the web (too big to send it here for no reason).
>
>Artur

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