After hearing all the talk about the overhead associated with the Image
and BufferedImage classes, I thought I would switch over to using
RenderedImage.  I have never seen so many classes and interfaces dealing
with just images.  I did a search and all I found about creating
RenderedImages was using BufferedImage to be the RenderedImage.
RenderedImage is an interface... go figure.

Can someone tell me the most efficient steps for loading an image?
Especially which classes to use because they are so many... there's
ColorModel, SampleModel (tons of just these), BufferedImage, Image,
RenderedImage, Raster, WritableRaster, yadda yadda.

Justin, do we have something on the .org site for this?

-Lee

J. Lee Dixon
SAIC - Celebration, FL
321-939-7917
[EMAIL PROTECTED]    AOL: LeeOrlando

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