What exactly should I do to update image on Raster ?
1) Should I set it's ImageComponent2D to null and back to same IC after
update ?
2) Should I reuse same ImageComponent2D, use two (kind of double buffer)
or create new one every time ?
3) In case of byref image, can I update it on just after detaching or do
I have to set something to null on image first ? Do I have to call
set(BufferedImage) on ImageComponent2D after making updates to
BufferedImage to perform an update ?
4) If I want to change Raster image size, do I have to detach it from
world, or can I just disable it and change both pixel size and
ImageComponent ? In what order ?
Currently I'm detaching BranchGroup containing Raster from world to
perform an update - I think that it is a bit overkill.
Artur
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