Quick update....
I *was* using OrientedShape3D correctly. I tested this by leaving my
transparent objects in the scene graph (un-ordered) and the shape
orientation worked.
Is there something special to be done for immediate-mode rendering of
OrientedShape3D nodes??
-Lee
<snip>
>
> * Behaviors: if your transparent object is coupled with a
> behavior in the same part of the scene graph (which is now
> disconnected), the behavior of course will not be called;
> one good example is the Billboarding of a transparent tree.
> (BTW, I tried switching to OrientedShape3D and still got
> nothing. Never used it before so I may have been doing
> something wrong.)
>
<snip snip>
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