> Yuri Nikishkov wrote:
>
> These are the questions mostly to Java3D developers but if anybody
> else has the answers I will be grateful to know them.
>
> 1. Does setting the vertex format of geometry as BY_REFERENCE really
> help save memory? The memory usage does not change if we use regular
> methods but Ref ones. When profiling in BY_REFERENCE mode we can also
> see that Java3D classes are holding to the references of user arrays
> and internal "vertexArray"s, that are probably interleaved. Our data
> is not interleaved.
I would suggest forgetting about byref geometry, unless you want to
update it dynamically. If you just want to construct it, feed data to
GeometryArray and do not care about internal representation - it will be
an efficient one, possibly optimized for specific renderer.
Artur
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