I started loading a big VRML97 scene into J3DFly, I discovered that
whenever I minimize the application the memory consumption goes to about
50-70 megabytes. But when I maximize it again and moves around a couple
of minutes, it quickly reaches 120 megabytes. If I once again minimize
J3DFly it instantly goes to about 50-70 megabytes.
If I don't show textures it is stable about 70 megabytes.
A normal VRML browser uses approx. 15megabytes, for the same scene!!
Now the first thing I did, was to blame the VRML97loader for doing
something wrong, BUT I then tried loading the sample city stored in j3d
format ... same problem.
My machine is A900MHz, Geforce2 GTS32, 256Mb
Win2000, Java 1.3, J3D 1.2.1
This seriously hinders Java3D from being usable in any serious context.
Now I understand why all Java3D examples I have come across was tiny
little scenes since Java3D bloats memory!
Can any of you reproduce the problem?
Is there anything to do about it?
If Sun know of this problem: will we have to wait a long time for it to
be solved, and do you have any idea of how long?
Can I in any way simulate the effect of minimizing my application to get
the memory consumption down? And why does it make such a difference to
minimize the app. since the memory doesn't bloat instantly when it is
restored again..
I tried running with incremental garbage collection, same problem.
Thanks for listening, and please help me anybody.
Nikolai
------------------------
Nikolai V. Christensen, Computer Engineer,
Simulation and Training department
IFAD, Forskerparken 10A, DK-5230 Odense M
Phone: +45 63 15 71 31 Fax: +45 65 93 29 99
http://www.ifad.dk
e-mail: [EMAIL PROTECTED]
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