Hi Geoff,
I can see when the program startup, there is two small
black line in the initial orientation. Moving the cylinder
around will sometime see the artifact (under windows).
Under solaris, it works fine. Probably because
a combination of numerical precision, opengl and
graphics card give more precise location where
the disc render.
To workaround this numerical problem, you
can add an small offset to create a disc
with longer length. Then add polygon offset between
alternative disc to avoid z buffer fighting for
the small overlap portion.
- Kelvin
-------------
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Tue Apr 24 18:31:14 2001
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>Date: Wed, 25 Apr 2001 09:31:06 +0800
>From: Geoff Morris <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Sun help! Joined Shapes With Lighting Problem
>To: [EMAIL PROTECTED]
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