> It seems that the way of I used to show more than one View of a universe has
> been
> deprecated, and also broken. Here's what worked in my applet before:
>
>      Canvas3D myCanvas3D = new Canvas3D(null);
>      add(myCanvas3D);
>      Canvas3D rightCanvas3D = new Canvas3D(null);
>      add(rightCanvas3D);
>      View myView = constructView(myCanvas3D);
>      myView.setMonoscopicViewPolicy(View.LEFT_EYE_VIEW);
>      View myView2 = constructView(rightCanvas3D);
>      myView2.setMonoscopicViewPolicy(View.RIGHT_EYE_VIEW);
>      Locale myLocale = constructViewBranch(myView);
>      Locale myLocale2 = constructViewBranch(myView2);
>      constructContentBranch(myLocale);
>
> Now I get:
>
> "Note: The method void setMonoscopicViewPolicy(int) in class
> javax.media.j3d.View has been deprecated."
>

The new method to use is:
        Canvas3D.setMonoscopicViewPolicy()

Attached is an example program showing its use.

Dan Petersen
Java 3D Team
Sun Microsystems
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import java.applet.Applet;
import java.awt.FlowLayout;
import java.awt.event.*;
import java.awt.GraphicsConfiguration;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import javax.swing.*;

public class StereoUniverse extends Applet {

    private SimpleUniverse u = null;
    private BranchGroup scene = null;

    public BranchGroup createSceneGraph(int i) {
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();
        objRoot.setCapability(BranchGroup.ALLOW_DETACH);

        TransformGroup objTrans = new TransformGroup();

        // Create the TransformGroup node and initialize it to the
        // identity. Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at run time. Add it to
        // the root of the subgraph.
        if (i == 0) {
            objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
            objRoot.addChild(objTrans);
        }
        else {
            Transform3D t3d = new Transform3D();
            t3d.set(new Vector3d(0.2d, 0.15d, 0.0d));
            TransformGroup xlateTrans = new TransformGroup(t3d);
            objRoot.addChild(xlateTrans);

            objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
            xlateTrans.addChild(objTrans);
        }
        // Create a simple Shape3D node; add it to the scene graph.
        objTrans.addChild(new ColorCube(0.4));

        // Create a new Behavior object that will perform the
        // desired operation on the specified transform and add
        // it into the scene graph.
        Transform3D yAxis = new Transform3D();
        Alpha rotationAlpha = new Alpha(-1, 4000);

        RotationInterpolator rotator =
            new RotationInterpolator(rotationAlpha, objTrans, yAxis,
                                     0.0f, (float) Math.PI*2.0f);
        BoundingSphere bounds =
            new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
        rotator.setSchedulingBounds(bounds);
        objRoot.addChild(rotator);

        // Have Java 3D perform optimizations on this scene graph.
        objRoot.compile();

        return objRoot;
    }

    public StereoUniverse() {
    }

    public void init() {
        setLayout(new FlowLayout());
        GraphicsConfiguration config =
           SimpleUniverse.getPreferredConfiguration();

        Canvas3D c1 = new Canvas3D(config);
        c1.setSize(200, 200);
        c1.setMonoscopicViewPolicy(View.LEFT_EYE_VIEW);
        add(c1);

        Canvas3D c2 = new Canvas3D(config);
        c2.setSize(200, 200);
        c2.setMonoscopicViewPolicy(View.RIGHT_EYE_VIEW);
        add(c2);

        // Create a simple scene and attach it to the virtual universe
        scene = createSceneGraph(0);
        u = new SimpleUniverse(c1);

        View view0 = u.getViewer().getView();
        View view = new View();
        view.setPhysicalBody(view0.getPhysicalBody());
        view.setPhysicalEnvironment(view0.getPhysicalEnvironment());
        view.attachViewPlatform(u.getViewingPlatform().getViewPlatform());
        view.addCanvas3D(c2);


        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        u.getViewingPlatform().setNominalViewingTransform();

        u.addBranchGraph(scene);

    }

    public void destroy() {
        u.removeAllLocales();
    }

    //
    // The following allows StereoUniverse to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {
        new MainFrame(new StereoUniverse(), 512, 512);
    }
}

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