We currently do not allow applications to make low level
api calls directly. The only way to "decompile" an OpenGL
display list is to render it in feedback mode. We are looking
at some ways to gain access to low level API contexts in Java 3D 1.4
Your best bet is to find a way for the native code to "stream" the
display list data to Java 3D for visualization.
Doug Twilleager
Sun Microsystems
>
>Dear all.
>
>I am uncertain if this ever made it to the list so I am rephrasing it and
>posting it again.
>
>I have native code which manipulates OpenGL display lists.
>Is there a way to incorporate a display list into any of the Java3D
>objects?
>Or is there a way to decompile the display list and use the information?
>
>Do I really have to write it all again? The native code is not provided by
>me, which makes it more difficult.
>
>Best Regards
>Magnus
>
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