>From what I see, AlternateAppearance substitutes entire appearance of
affected object. Is there any way to substitute only specific parts of
appearance ? I would like object inside scope to become semi-transparent
- thus replacing only TransparencyAttributes setting. I would like
Material/Texture to stay the same. Is it possible ?

I want to make objects close to view semitransparent by adding
AlternateAppearance to PlatformGroup. If it is not possible, only other
way I can see is messing with collisions and doing it by hand.

Artur

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