Hi,
  One option I used was to ray trace the scene and use the data to make a
texture on the scene graph objects.  Obviously not a pretty solution and it
would likely not stand up to higher framerates, but it can work, particularly
if you have limited areas to trace (like a mirror on the wall).  - Gary Graf

John Michael Salguero wrote:

> Hi every body.
>
> This my question:
>
> Has Java3d development board consider to take this api to be capable to do
> Ray tracing render in comming versions?
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