I'm trying to find a way to do 2d graphics with Java3D, for example a
progress bar, and using Java3D objects (so that I can rotate and scale have a
behavior where they wake on mouse entrance and clicks). These elements would
need to exist in front of the 3d graphics, and support cookie cutter
transparency in textures.
What I want to know is the best way or ways to do this. I think I would
prefer a consistent way over a specific way.
I've tried creating a Shape3d object with 1 quad and tried to place it as
close to the front clipping plane as possible, to see if that would work, but
it appears to not be working quite as expected. For some reason unknown to
me, even though the front clipping plane is set to 0.1f, I cant get any
closer then 0.442914f before the quad gets clipped (a value I found by
experimenting what distance causes it to be clipped). Im not sure if this is
a known bug or not. I'm curious to know how other people are dealing with the
problem?
Any help would be apreciated, thank you,
Leyland Needham
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