I was wondering if there is an easy way to get a vector that represents the
direction of the current view. I've looked through the Transform3D
methods, and I don't see any that will accomplish this. There's obviously
methods for getting the translational component of the Transform, but this
is not the direction the view is looking in. It seems that using one of
the transform() methods might might achieve what I want, but I'm not sure
what vector or point I should pass into them. If anyone has any ideas
about this please let me know.
--Danny
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