I am writing a simulation program that boils down to plotting multiple points (or 3D objects) in space with a very flat box to represent the ground, a third person view, and a first person view w.r.t. a point. During execution points will be added, removed and moved. During execution the user can rotate the universe, zoom in/out, and change points of view(only one point of view is on screen at any time). My question is: What are the tradeoffs and design considerations between inserting multiple locales for each point (or object) or having one locale to serve as origin with a translation transform for each object? Is one better over the other for performance? Is one better over the other for image quality? Is one easier to manage on the code development side? =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
