Hi,
When using OrbitBehavior, it has two constructors
1)OrbitBehavior(Canvas3D c)
2)OrbitBehavior(Canvas3D c, int flags)
I have a Canvas3D which contains two main parts, one part contain a lot of
Shape3Ds,the other part is a different Shape3D. Due to large geometry nodes,
I want to navigage the scene ,but I only want to
navigate(rotate,zoom,translate) to see the first part mentioned,the other
part I hope it remains the same position no matter how I navigate the first
part
(large geometries). How can I achieve this goal? I thought of using
PickRotateBehavior,PickTranslateBehavior,PickZoomBehavior,but it will be
expensive to deal with a lot of geometries with respect to performance.
Another idea I think of is to put the second part in another Canvas3D? how
to deal with multiple canvas3D by SimpleUniverse?
Is there a good way to do this?
best regards,
David
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