Hi! I'd like to thank all of you in the mailing list for sparing some of your time and
knowledge to other people like me to answer our questions.
This mailing list has been helpful to me and others as well since we are able to ask
professional help from people around the world! :)
I again have another problem... (",)
My scenegraph looks like this:
[Simple UNIVERSE]
|
============
| |
|pick object|----|BG| |View Branch|
|
|=========TG1=========| ----> pick capability set
| |
| |
| |
|SPHERE| |
|TG2| -----> pick capability set
|
|TG3|
|
|
|Cylinder|
My applet is a tutorial on molecules.
1) When I set the capability bits for detaching the Branchgroup,
does it mean that when I detach a branchgroup,the objects under
the detached BG will also be removed at the Canva3d?
2) Can I get the point(With respect to TG1) when I pick the Cylinder Object?
I created a Vector3d object (Vector1) along the X-axis of TG1.
Another vector object (vector2) will be created along (0,0,0) of TG1 to the
obtained obtained.
From there, getting the angle between vector1 and vector2.
This will be used for evaluation of orientation...
2) Can I print the canvas3d?
3) Can I also get the canvas3d and be able to export it into JPEG of GIF?
Thanks in advance! I'm sorry for a very long question!
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