> If people are really interested in knowing some basic performance
> optimisations, the SGI guys run a course every year a Siggraph called
> Advanced Rendering Optimisations (I think). It goes through all sorts of
> interesting stuff, of which maybe half are applicable to Java/Java3D
> coding. Simple things like increment v decrement loops, loop
> unravelling, array index access etc etc.
> FWIW, making 4 simple changes to the average piece of code would yield a
> 25% performance increase without creating any maintainability
> nightmares.
For those interested have a look here:
http://www.sgi.com/software/opengl/courses.html
regards
Paul
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