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now, www.j3d.org is back online, and i found some interesting stuff about collsion
decting there..
but unfortunately there is nothing
about:
testing the collision with one
WakeupOnCollisionXXX for bounds and if this
happens one WakeupOnCollisionXXX for the
geometry.
cause i think it should be more efficient with
non-primitive geometry to check a bounding sphere first and then the geometry
for accuracy..
so does anyone know if this is possible and how to
implement that ?
p.s. meanwhile i asking myself, if bounds
checks are already included using USE_GEOMETEY for collision detecting in
J3d ? anyones konws that ? i don't want to checks twice ;-)
thanks
Michael Nischt |
