now, www.j3d.org is back online, and i found some interesting stuff about collsion decting there..
 
but unfortunately there is nothing about:
testing the collision with one WakeupOnCollisionXXX for bounds and if this happens one WakeupOnCollisionXXX for the geometry.
 
cause i think it should be more efficient with non-primitive geometry to check a bounding sphere first and then the geometry for accuracy..
 
so does anyone know if this is possible and how to implement that ?
 
p.s. meanwhile i asking myself, if bounds checks are already included using USE_GEOMETEY for collision detecting in J3d ? anyones konws that ? i don't want to checks twice ;-)
 
thanks
Michael Nischt

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