Folks,

Alan is heading off to the development meetings later in the week to
work out what the next steps for the Xj3D loader should be. He's already
taking feedback from the VRML community. I'm asking the J3D community
that use the loader what they would like to have done next in terms of
priority.

Feel free to get detailed about which particular node or piece of a node
you want implemented as it all helps.

BTW, we know about a non Win32 installer and also a lite installer
without JDK and J3D. They are being actively worked on now and we're
hoping for something by the end of the week. The lite installer is done,
but for some reason it is still keeping two copies of the JDK so we have
to figure out what it's up to. With that, we should have an installer
that is around 12MB all up (it includes documentation and everything
else).

On the list at the moment are two very big ticket items - Protos and
scripting. We have a couple of months to Siggraph and I don't know
whether we can do both of these in time for that, so an indication of
which is preferred to be tackled first is sought. As it is very likely
that I'll be implementing both then a priority is needed. My thoughts
are for protos first followed by scripting (I'd like to be able to load
H-Anim models for some other projects).

Private or list answers are fine.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Freelance Java Consultant                  http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                              - Greg Bear, Slant
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