> sergio baruti wrote:
> Is it possible to get from Java 3D such informations or is it
> necessary to create a new method to calculate them ?
You will need to do this yourself. Java3D does not provide object to
object collision detection.
> It would be a very onerous job !
Yes. For the first pass, have a look at the PickTool in the utility
classes that Sun has available.
> Is it possible that Java 3D is able to notice the collisions but is
> not able
> to return the points of contact ?
Please have a read of
http://www.j3d.org/implementation/collision.html
For a lot of background information on how Java 3D deals with it's
internal collision implementation.
--
Justin Couch http://www.vlc.com.au/~justin/
Freelance Java Consultant http://www.yumetech.com/
Author, Java 3D FAQ Maintainer http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
- Greg Bear, Slant
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