Hello!
I would to ask how I be able to get the Vector3d (or point) or the
transform3d object of
the TranformGroup for a Shape3d object. Should I set the appropriate
capability bits and what method in the Transform3d object should I use to
obtain the vector? This will be used to create a new vector with it's
endpoint as the obtained vector.
The vector will also be used to see if the Shape3d object is on the right
location....
I would also like to ask if a transformgroup above a shape3d with its
EnablePicking Capability set is the one modified during picking.
Thanks!
Bam-Bam
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