Hi,

> >From the description of the problem, it sounds like you simply want your
> light to have a bigger range.  You just need to make the radius of the
> bounding sphere bigger:

        # My radius is set to 100.0 but still I feel that my objects are
really dark when I go say 10.0 or 20.0 units away from them.

        # By "sunlight" I actually wanted the scene to be lit up like it
is usually during the day. No matter how far I am if the object is visible
there is enough sunlight on it isnt it? Only when there is shadow on it,
it appears darker. But now in my scene if I go a little distance away no
matter even if there is no shadow on it, the objects r really dark. Is it
possible to really have a bright scene without having to many lights,
which actually blurs the objects?

> DirectionalLight light = new DirectionalLight(true,new Color3f(1,1,1));
> light.setInfluencingBounds(new BoundingSphere(new Point3d(5.0,5.0,-5.0),
> 100.0));
>
> Here, I set the light-color to white, the "true" parameter means that the
> light is on, and I set up my bounding sphere to be centered at point
> (5,5,-5) and have a radius of 100.  Note, even a smaller radius may be good
> for your purposes.  Just play with it a little.

        # Thank you very much for helping me. But as u said I will play
with it a little and see if I can improve it.

        Tina

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