> transform_along_z.set(new Vector3d(1.0, 1.0, 1.1));

translation vector for translation along z-axis must be (0.0,0.0,x) where x is
the amount of the translation.

I would sugggest using a scene graph like that

BG __TGa__TGa1__BARa1
  |          |____TGa2__BARa2
  |          |____TGa3__BARa3
  |                       :           :
  |
  |____TGb__TGb1__BARb1

TGa, TGb, ... are used for the translation of a complete row of bars along z
axis ang TGa1, TGa2 are used to position each bar along x-axis.

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