Joachim,
No error... it's just the difference between indexed geometry (easy for
user to modify on the fly but slower to render) and non-indexed geometry
(basically static and fast rendering).
- John Wright
Starfire Research
Joachim Diepstraten wrote:
>
> Hi
>
> Hmm could it be that there is an error in the IndexedTriangleArray
> JAVADOC? It states:
>
> public class IndexedTriangleArray
>
> extends IndexedGeometryArray
>
> The IndexedTriangleArray object draws the array of vertices as individual
> triangles. Each group of three vertices defines a triangle to be drawn.
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>
> You're sure about that? Where would be the difference to TriangleArray?
>
> And here the JAVADOC for TriangleArray:
>
> public class TriangleArray
> extends GeometryArray
>
> The TriangleArray object draws the array of vertices as individual
> triangles. Each group of three vertices defines a triangle to be drawn.
>
> Sounds familair?
>
> Could this be a cut n' paste error?
>
> EOF,
> J.D.
>
> --
> Realtime Raytracer in JAVA
> (http://www.antiflash.net/raytrace)
>
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