Ok, so I have my object in the scene and I have tried to rotate it like this

// model transform

Transform3D modelt3d = new Transform3D();

Matrix3f rotation = new Matrix3f();
rotation.rotY(200);

modelt3d.set(rotation);
modelt3d.set(new Vector3f(0.0f, 0.0f, 0.0f));

TransformGroup model = new TransformGroup(modelt3d);
model.addChild(getModel());

But there is absolutely no rotation going on at all! Can somebody explain
why. Much appreciated.


Cheers,

Allistair Crossley
Web/New Media Consultant
Logica UK Ltd
Tel: 02074 463267
Mob: 07884 056274

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