Ok, so I have my object in the scene and I have tried to rotate it like this
// model transform
Transform3D modelt3d = new Transform3D();
Matrix3f rotation = new Matrix3f();
rotation.rotY(200);
modelt3d.set(rotation);
modelt3d.set(new Vector3f(0.0f, 0.0f, 0.0f));
TransformGroup model = new TransformGroup(modelt3d);
model.addChild(getModel());
But there is absolutely no rotation going on at all! Can somebody explain
why. Much appreciated.
Cheers,
Allistair Crossley
Web/New Media Consultant
Logica UK Ltd
Tel: 02074 463267
Mob: 07884 056274
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".