Hi,
To move around my scene I created a behaviour similar to OrbitBehavior. So focal
point is equivalent to the point around which OrbitBehavior orbits
(centerOfRotation). The user is allowed to choose the focal point - the area of
interest, what they zoom into, rotate around - and they can see up to radius
units behind the focal point. If you are using a different system of navigation
John Wright's suggestion is more appropriate:
> There isn't a true (optical) focal point in Java 3D. I think Renoir is
> using it to mean the point at which he expects zbuffer rendering to be
> fairly accurate. (i.e. closer to the camera might be clipped, and
> further away might exhibit zbuffer artifacts).
Hope it helps,
Renoir
--
Renoir Sewjee
Software Engineer
ISS International (Welkom)
Tel: +27 (0)57 912 2702
Fax: +27 (0)57 912 2652
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