Corysia Taware wrote:
>
> I'm thinking of modelling something really big and I'd like some suggestions
> on how this might be done. The model is of the 270,000 stars in the
> Hipparco's and Tycho catalogs. I'm inspired by the OpenGL program Celestia
> (www.shatters.net/celestia) and have been peppering the author with "How did
> you do that??" questions.
I would suggest not using 3d api at all. I would rather handcode
everything using normal 2d routines. Stars are quite regular objects -
no need for models here, just draw anitaliased circles of given size.
Artur
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".