I am trying to find a way to make a Raster that will always render on top of all other objects in the scene-graph. Basically, I am trying to cause Java3D to ignore the depth-buffer data for this object, so that it always appears on top of everything else. Unfortunately, I haven't figured out how to do this yet. I tried playing with the RenderingAttributes.setDepthBufferEnable() method, but that seemed to cause my Raster to always be at the BACK of the scene! Any input would be much appreciated. -Donnie Pinkston =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
