I am trying to find a way to make a Raster that will always render on top of
all other objects in the scene-graph.  Basically, I am trying to cause
Java3D to ignore the depth-buffer data for this object, so that it always
appears on top of everything else.

Unfortunately, I haven't figured out how to do this yet.  I tried playing
with the RenderingAttributes.setDepthBufferEnable() method, but that seemed
to cause my Raster to always be at the BACK of the scene!

Any input would be much appreciated.

-Donnie Pinkston

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