Hi!
Thanks! I have read the source code for the DND applet in the 3d user interfaces
book! It was very informative!
I again ask help regarding the WakeuponCollisionEntry Class. I would like to use this
class to listen to collision of shape3d object by another shape3d object.
I am using Spheres and Cylinders. My Spheres are molecules. They can be combined to
other molecules by a cylinder. The cylinders represent the number of bonds that can be
connected.
(Water has a valence of 1 and thus only allows 1 to connect to it.)
I would like to use the WakeuponCollisionEntry Class to listen to collisions frrom
cylinders and count them.
My algo (more or less) works this way:
Class Hydrogen extends behavior
Initialize()
{
Wakeupon(Wakeuponcollisionentry(spher1));
}
Process stimulus
{
if (# of connected bonds != bondlimit)
{
# of connected bonds++;
}
else
{
Dialogbox("No of connected bonds exceeds the limit!);
}
}
This program is a little bit rusty but is this feasible?
Thanks! :)
BAMBAM
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