I am new to Java 3D. Just getting started actually.
Here is my question: How useful is OpenGL topics
and documentation, and/or general 3D topics when using
Java 3D? Meaning, can I take articles that cover 3D topics
in C/C++ using OpenGL, and implement them using Java 3D
or does the J3D API not map closely enough to make it feasable?
Thanks
Matt
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