I am new to Java 3D.  Just getting started actually.
Here is my question:  How useful is OpenGL topics
and documentation, and/or general 3D topics when using
Java 3D?  Meaning, can I take articles that cover 3D topics
in C/C++ using OpenGL, and implement them using Java 3D
or does the J3D API not map closely enough to make it feasable?

Thanks
Matt

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