Using Java3D API the answer is negative,
but you can do that in two manners:
a) Throwing a vertical picking ray to the terrain, and getting the
intersection point.
b) By an auxiliar data struct: double[][] of heights. You must make a
method which accept a point (x,y)
and returns the height by the weighted mean of the four points nearest to
the point passed.
Regards, Alvaro
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- Re: [JAVA3D] terrain following Decker, Scott D
- [JAVA3D] Terrain following Edward Becker
- [JAVA3D] Terrain following Kris Korstjens
- Re: [JAVA3D] Terrain following Yazel, David J.
- alvaro zabala