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Well perhaps the question is "what to expect to see
behind the canvas?" If you want to see other components either Swing or
AWT then I think Joachim already answered that. If you want to see color
other than black then you can set the background color. I think the answer
you are looking for is no, you can't do that you want to do. OpenGL and
DirectX need a retangular raster to draw to, and they fill the whole thing
up. Technically you could render to an offscreenbuffer, mask out the
background using the zbuffer and write it into a lightweight component.
Course it would be slow as molasses, and in slow I mean 2-20 seconds a
frame.
Dave Yazel
www.cosm-game.com
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- [JAVA3D] transparent Canvas3D zero
- Re: [JAVA3D] transparent Canvas3D zero
- Re: [JAVA3D] transparent Canvas3D Joachim Diepstraten
- [JAVA3D] Transparent Canvas3D David Yazel
- [JAVA3D] Transparent Canvas3D Flavio Gonzaga
